Superhot: Mind Control Delete Review – Hack ‘N Slash
You gotta respect a game that tells you exactly what it is upfront. Within minutes of starting
For starters, the game’s levels, which were once all unique, impeccably staged setpieces, are now relegated to around a dozen or so themed rooms–such as lab, disco, prison, or casino–with enemy/item placement and your own start point randomized each time. There’s more variety to be had than one might think in that randomization. The environments are elaborate and full of tiny, devilish design elements for you to mount for a better vantage, mail slot-sized holes to shoot through, or daredevil jumps to make out of windows to stomp an enemy from above. Even despite the minimalist aesthetic, these are still impeccably designed, functional places that still evoke the tense feeling of getting into a shootout in a place clearly meant for public use. The environments follow real world placements for everyday objects, which means using them to your advantage–using an open car door to evade a bullet, grabbing the handle off a slot machine to use as a weapon, or getting behind a DJ booth to take cover behind a speaker. Suspension of disbelief in the sparseness of it all tends to vanish in the moment. There are vast, glorious opportunities for you to surprise your enemies, or vice versa, and it takes hours to get to a point where things start to wear thin.
Source:: GameSpot Reviews