Lumines Remastered: Groove Is In The Heart
Seconds after I started up Challenge Mode in
Puzzle Mode will challenge you to clear squares in such a way that the leftover blocks create a specific, assigned shape, like a blocky horse or a screen-wide X. It’s more about creative placement and a sense of foresight than anything–similar to building something out of Lego, except the bricks have a nasty habit of disappearing. Mission Mode’s tasks can vary between strict single-solution challenges, especially early on, to simple races against the clock. It’s easier, but no less entertaining. VS mode is pretty much exactly what it says it is: Lumines, but where two players play using half of the playing area each, and every cleared square pushes the boundary of the playing area towards your opponent, enpanding the amount of space you have to play with and shrinking it for your enemy.
Lumines is the kind of game that temporarily rewires your brain, splicing together its ability to recognize visual patterns and audible rhythms simultaneously and forcing you to do the hard but delightful work of putting that ability to use. Having that experience so lovingly presented–and on the Switch, having Lumines handheld again for the first time in six years–is an occasion worth celebrating.
Source:: GameSpot Reviews